Tag Archives: project proposal

Reading Rebus Writing: Revised Project Proposal

The ubiquity of emojis in our digital chat conversations invites interrogation into rebus writing as a predecessor to the emoji and an interdisciplinary area of study, intersecting many aspects of digital humanities. By definition, an emoji is a pictogram representing an object; an ideogram representing an abstract concept; or an emoticon representing human emotion. Pre-dating emojis, a rebus uses a symbol to represent a sound, syllable, part of a word, or whole word, regardless of its meaning. Rebus writing combines visual elements with letters, words, and phonics to create puzzles which need to be deciphered and translated in order to understand their meaning. Coinciding with France’s invasion of Egypt and subsequent discovery of the Rosetta Stone in 1799, rebus writing enjoyed a resurgence as a form of playful and satirical expression in late 18th– early 19th-century Europe and America. Circulating in printed broadsides, advertisements, letters, reading exercises, bibles, picture puzzles, and newspaper games, rebus writing became distinct from its ancient origins and early modern functions, entering more expansively into the daily lives of children and adults as visual vernacular.

Reading Rebus Writing (RRW) is an online, visual archive of late 18th– early 19th-century European and American rebus ephemera, that includes research into their history and cultural uses.  While focusing predominantly on this period, the project leaves open possibilities to expand its temporal and geographical scope through additional visual artifacts, historical research, and multilingual examples. The project aims to make a core group of historical rebus ephemera accessible in an engaging, collaborative, and interactive format to scholars in diverse fields such as linguistics, history, education, communications, design studies, and visual arts, as well as members of the general public – opening up new possibilities for discovering how we see and interpret visual information. Each rebus puzzle will be treated as an interface of inquiry to conduct close reading experimentations, translations, and ambiguous interpretations by audience participants. RRW challenges the notion of traditional texts by using humanistic qualitative analysis, while also contributing to the history of language, visual literacy, and visual communication, connecting cuneiform and hieroglyphs to contemporary, digital emojis.

19th century Rebus Valentine Letter.

Left: 19th century Rebus Valentine Letter. John Johnson Collection, Bodleian Library, Oxford University.

Right: Detail with my interpretation. Does the meaning of the content change if the observer interprets the pictograms differently?

Enhancing the Humanities through Innovation

As a digital archive developed with WordPress, RRW will use existing digital repositories and institutional library holdings (example one, two, three) to curate a small selection of British and American rebus writing ephemera published in the late-18th and early-19th century for interpretation, translation, discourse, and experimentation. RRW will be based predominantly on the materials found in special collections and archives; these rebuses will have been unearthed during research performed specifically for this project and therefore will be previously unknown to a larger audience, in effect, having remained essentially hidden and undiscovered.  The goal is not to gather every example but to provide a digital playground for close reading experimentations and translations. Each rebus will be treated as an interface, a point where visual systems, typographic systems and interpretation meet. As one hovers a mouse over areas of the rebus, translated English words will appear, aiding in the interpretation of the content. If there are multiple interpretations, all possible words will appear. Since interpretations are based on humanistic analysis of the visual, a participant will be prompted to submit their interpretation, offer their point of view, leading to alternate meanings. There may also be instances where a pictogram cannot be identified by the project team, so audience submission will be encouraged: interested users might find a rebus that has not been solved and offer their own provisional solution for it. Their explanatory texts will then be published on the platform–this way the platform will continue to be a place for ongoing activities even after our course involvement ends.

Additionally, essays on the history of the rebus, cultural impact and its placement between the origin of writing and current-day smartphone emojis will be provided for context.

  • Can a visual vernacular be established for people of late 18th–early 19th-century Europe or America and if so, what is its cultural significance?
  • Does the appropriation of minority cultures by a dominant group impact the reading of the rebuses or their subject matter? And how does this cultural, visual appropriation affect the history and development of language and communication?
  • What conclusions about late 18th–early 19th-century European and American society can be posited from the way rebuses were drawn and where/how they were printed?
  • Can rebus writing, with its use of visual symbols and ambiguous interpretations, be considered a “text”? [“What makes a text a text—its susceptibility to varying levels of address—is a feature of book culture and the flexibility of the textual imagination” (Witmore)]
  • Does the mind’s conceptualization of image to phonology factor into both the difficulty and the ludic aspects of a rebus’s visual wordplay?

Environment Scan

RRW differs from a typical digital archive due to its reliance on the integration between the visual and textual qualities of the rebus artifacts – a visual symbol and its reading exist in a symbiotic relationship. Here are a few projects that share similar theoretical and physical, interactive characteristics:

  • The Global Medieval Sourcebook at Stanford University – for each artifact, a participant can see a parallel panel view for English language translations, side-by-side, line-by-line.
  • The First Six Books of the Elements of Euclid – Presents the text, in a format similar to the printed publication, with shapes that highlight areas of an accompanying diagram when clicked on.
  • Fabricus by Google Arts & Culture – Related to this field of inquiry, however, RRW is not interested in employing sophisticated machine-learning technology which may have biases present in their algorithms. Instead, the project will emphasize the “human” aspect of the digital humanities. While this method may yield inaccurate or inconsistent results, it is important to recognize that different users may interpret rebus writing in different ways. The variation of rebus puzzle solutions may reveal alternative ways users see visual symbols and make them aware of their own knowledge production as observer co-dependent and interpretative, actively constructed from the user’s observation and experience (Drucker).

Audiences

The first iteration of RRW will be disseminated through various channels related to the different audiences. The project team will reach out to departments at universities (linguistics, art history, communications, art and design, history, etc.) to attract academics and students who may be interested in the project for research or teaching.

To reach public general audiences, as well as some scholars, information about the project, along with images of the rebus ephemera will be posted on social media networks, along with a call to action to help us solve the puzzles by submitting translations. Project team members may also have access to mailing lists within their specialties.

Efforts will be made during the design and development phase to ensure the content is accessible, such as providing descriptive alt-text labels for all images and following to the greatest extent possible the 2021 ADA & WCAG accessibility standards and requirements. (ADA/WCAG)

Team / Skills

For the first iteration of the WordPress website (completed this semester) team members will establish criteria for the curation of rebus examples, decide how many are shown, offer interpretations, design and develop the website, perform outreach to audiences, and write essays for context.

Roles:

Patricia: Designer/Developer

Matt: Researcher / Analyst

Ostap: Researcher/Institutional Outreach

Bianca: Project Manager / Copy editor~fact checker

Rachel: Researcher / Developer

“Mapping” Cemeteries: Revised Proposal

Team Members and Roles

Name: Brianna Caszatt
Primary Role: Project Manager
Secondary Role: Web Development, Mapping
Cemetery: Cemetery that was repurposed as a public park

Name: lane vineyard
Primary Role: Outreach, Social Media
Secondary Role: Design
Cemetery: Cemetery that was repurposed and later rediscovered and exists again as such

Name: Lisa
Primary Role: Design, Testing
Secondary Role: Documentation and research
Cemetery: War memorial

Name: Asma N.
Primary Role: Audio, Text Analysis
Secondary Role: Accessibility, Data Storage
Cemetery: Cemetery that was repurposed for private development

Name: Nadia El Mouldi
Primary Role: Web Development, Mapping
Secondary Role: Social Media, Outreach
Cemetery: Historical cemetery that still exists as such

Abstract

Death is an inescapable and universal part of being human, but the rituals and care provided by the living to their dead are shaped by many changing factors, including emotional, physical, financial, societal, and spiritual/religious. Cemeteries are one type of designated space created by the living for the care of the dead. War memorials, at least in part, also represent an act of care, although they are less often tied to the resting place of physical bodies. There’s an inherent tension between remembering and forgetting that happens in these places, with human memory and markers both subject to erosion. Within a city like New York, a large population confined by a definite geographical area adds to this tension. A population of this size necessarily requires the care of a larger number of dead, and it also means that the physical space allotted for the dead competes with the space allotted for the varied activities of the living.

This multisensory project aims to explore cemeteries and memorials as part of the infrastructure of the city, creating a dialogue between the city of the living and the city of the dead and the spaces in between. To facilitate this dialogue we will offer our audience multiple access points, through an interactive timeline, a scrolling narrative, audio storytelling, mapping, and other data visualizations. As a proof of concept, we are focusing on five different types of cemeteries and memorials that we feel showcase different facets of the “deathscape”–a landscape both physically represented by burial sites and monuments and notionally represented by the practices of care related to death and memorialization. These five types are as follows:

  • a historical cemetery that still exists as such
  • a cemetery that was repurposed for private development
  • a cemetery that was repurposed as a public park
  • a cemetery that was repurposed and later rediscovered and exists again as such
  • a war memorial

Building this project now and exploring our ever-evolving relationship with the deathscape both past and present holds great significance as we are still experiencing the effects of the COVID-19 pandemic and trying to understand how it is reshaping New York City.

Intended Audiences

The intended audiences for this project are scholars and the general public interested in the following:

  • cemetery studies
  • memory studies
  • necropolitics
  • urban planning
  • New York City history, especially of the forgotten or overlooked variety
  • walking tours and alternative forms of tourism

Contribution to Digital Humanities

This project will help humanities scholars, cemetery studies scholars, local historians, and all interested New Yorkers explore questions related to urban planning and sustainability and also questions about belonging, community building, and how power structures determine who “deserves” to be remembered and the impact these decisions have on living populations. The story portion of the project seeks to explore changes in the deathscape as they relate to the history of the city. For the locations that have changed, we want to explore what considerations went into repurposing the land from cemeteries to other uses. How were these proposals first brought forward, and by who? City design is a type of infrastructure, and the decisions on how to build it and how to alter it are necessarily political (Star 1999). As much as infrastructures are built to be of service to people, they also impose limitations on how we interact with and experience them (Gil 2016). How people live and die in the city affects and—perhaps more so—is affected by its landscape.

This initial phase of the project also seeks to find a basis for possible trends comparing cemeteries that were preserved and the ones that were obliterated. How does the repurposing of these spaces reflect both historical and current power structures, and what are the implications for the surrounding neighborhoods? In the case of cemeteries being converted to public parks, even if a public park could be argued to enrich the public at large, its creation likely also substantially increased the private wealth of those who bought and developed the land around it. So what ultimately is the public good—how is it defined and by whom? This project will help users explore these land use transitions and the relationships between private and public spaces further. In addition, there are repurposed cemeteries where the bodies have not been moved and the sites remain unmarked. What does this collective forgetting—in some cases purposeful—of a cemetery mean for living descendants, and how do cemeteries and memorials contribute to our understanding and claims of belonging to certain communities and specific locations?

Environmental Scan

There is much interest in cemetery studies as it relates to personal genealogies and family histories. This project will view cemeteries on a larger scale and view them in relation to and as part of the urban landscape in New York City.

The New York City Cemetery Project, created by anthropologist and museums and archives specialist Mary French, comprises archival research and a narrative snapshot for each cemetery, accompanied by historical images, newspaper clips, and snippets of maps, for approximately 350 cemeteries in the city dating from the colonial period onward. It is a tremendous project offering a wealth of knowledge on the cemeteries she has researched; however, the blog-like presentation of the information doesn’t easily allow for examination of the cemeteries in comparison with one another or an understanding of the physical spaces they occupy or occupied in relation to the city as a whole.

In her anthropology PhD dissertation for The Graduate Center, City University of New York, Elizabeth Meade sets about providing the most complete record of historical cemeteries in the five boroughs. She admits that her study is incomplete as it includes only cemeteries that were intentionally built and recognized as such. It is also based on the historical records available from the colonial period onward, and so excludes the burial activities of indigenous people pre-contact. Furthermore, as record-keeping and preservation are timely and not without significant costs, much of the available records likely skew toward cemeteries and groups of European descent with means. Her dissertation presents the maps in segments (as a limitation of the size of the page), but she also has built a website with the full map. It is an impressive undertaking to be sure, but the user experience of the deathscape is currently limited to a traditional, aerial-view map that includes little else of the city. Our project seeks to create a fuller user experience by sharing the deathscape through an interactive timeline, story scrolling, and audio narrative. As much as we may incorporate maps, we also want to challenge the ways in which we can visualize and experience the deathscape in relationship to the rest of the New York City landscape.

We’re also expanding on the projects listed above by including a war memorial as a way to further explore the notional aspects of the deathscape. Although these memorials are physically part of the landscape, they often memorialize bodies that died elsewhere; they are spaces imbued with death without having served as a home for the dead.

Work Plan

We have established a collaborators agreement, which outlines the roles we have taken on and the ways we will work together. As much as possible we are using a private group in the CUNY Academic Commons for our communications, with organized forum threads, and we’re also using the built-in calendar to keep track of major deadlines and the library to organize and archive all of our documentation. We also have a Zoom chat, our Discord channel, and email if more urgent communications are needed. In addition to using our class for synchronous working time, we are also meeting on Tuesday evenings.

We are determining what aspects of our chosen cemetery/memorial we are most excited about, and how we can create a narrative from there.

Technologies Used

We have moved away from mapping as the main objective of our visualization. We are investigating interactive timelines (e.g., Tiki-Toki and TimelineJS), as well as scrollytext and audio tools to create written and oral/aural narrative. We may still include some mapping component (e.g., Mapbox or StoryMapJS), and we are also investigating ways we could incorporate our work into a walking tour (e.g., Clio). We are also investigating where our website will live (e.g., as a WordPress site on the Commons, on GitHub, or a different hosting site).

Final Product and Dissemination

The team will present and demo our final project on May 13 as part of The Graduate Center’s Virtual Digital Showcase. Team members will also share links to the final project via our various social media streams, namely, Twitter, Instagram, and Facebook. We will reach out to those in charge of the social media accounts within the GC community to share our posts, including professors within the MA in Digital Humanities and MS in Data Visualization programs, the CUNY GC Digital Initiatives team, and GC Digital Fellows team.

Pertaining to New York City history, we will also reach out to local media outlets such as Gothamist, New York Daily News, WNYC, The City, and The Gotham Center for New York City History to provide coverage of our project, or at least share the social media posts to a wider audience. Given their special interest in creating maps and previous coverage on cemeteries, the outreach lead will write up a post summarizing the mapping project to share with Atlas Obscura for them to share on their site and via their social media channels. The outreach lead will also share write-ups with the websites Untapped New York and 6sqft as they have also previously posted content about New York City cemeteries.

To engage the tourist economy, participants will also reach out to companies that give tours of New York and local businesses around the test sites.

*Posted by lane, Lisa, Asma, Nadia, and Bri*

Project Proposal: Mapping Cemeteries in Manhattan: 1820-2020

I know it’s after the two deadlines we agreed on, and my apologies, but if possible (after much wavering), I’d like to put my mapping project up for discussion.

Overview

Death is an inescapable and universal part of being human, but the rituals and care provided by the living to their dead are shaped by many changing factors, including emotional, physical, financial, societal, and spiritual/religious. Cemeteries are one type of designated space created by the living for the care of the dead. Archeologist Elizabeth Meade says, “Because of this responsibility, burial grounds can serve as significant cultural spaces utilized by and integral to the cultural traditions of the living. For the living, cemeteries encapsulate both the physical aspects of death and utilitarian nature of decay as well as the cultural influences that govern death ritual and the social transition from life to death” (Meade 2020). There’s also an inherent tension between remembering and forgetting that happens in cemeteries, with human memory and grave markers both subject to erosion. Within a city like New York, especially on the island of Manhattan, a large population confined by a definite geographical area adds to this tension. A population of this size necessarily requires the care of a larger number of dead, and it also means that the physical space allotted for the dead competes with the space allotted for the varied activities of the living.

This project aims to create a story map to visualize cemetery obliteration in Manhattan between 1820 and 2020. In addition to the nice numerical symmetry provided by these two years as end points, the population of New York City (then still just Manhattan) more than doubled between the 1800 and 1820 Census, and 1820 also narrowly precedes the burial restrictions implemented in 1823. 2020 will also still be a very recent past when this project is being built, and it is a year very much influenced (if not defined) by the global coronavirus disease (COVID-19) pandemic. As much of the legislature regarding cemeteries in New York in the 19th century was written and passed in response to outbreaks of yellow fever and cholera, it will be illuminating to investigate their effects at a time when the full impact of the COVID-19 pandemic is still being examined and understood in the present.

The base layer of the map will show the existing cemeteries in Manhattan as of 1820, overlaid on a historical map of Manhattan available from the NYPL using their free Map Warper tool (perhaps this one), including their specific sizes and locations. Informational pop-ups will also include the year each cemetery first came into use, the type of cemetery it is or was (such as commercial, religious, public, or familial), and overall demographic information about the people who were buried there. For the cemeteries that no longer exist as such, the map will indicate what project originally replaced it, either partially or completely (e.g., infrastructure such as roads and subway lines, parks, or buildings). There will also be images of what the area looked like in 2020, as well as median household income and demographic information for the Census tract in that year.

Intended Audiences

The intended audiences for this project are scholars and the general public interested in the following:

  • cemetery studies
  • urban planning
  • local history
  • historical maps and mapping generally

Contribution to Digital Humanities

This map will help humanities scholars, cemetery studies scholars, local historians, and all interested New Yorkers explore questions related to urban planning and sustainability and also questions about belonging, community building, and how power structures determine who “deserves” to be remembered and the impact these have on living populations. Complementing the above data, the story portion of the project seeks to explore the considerations that went into repurposing the land from cemeteries to other uses. How were these proposals first brought forward, and by who? City design is a type of infrastructure, and the decisions on how to build it and how to alter it are necessarily political (Star 1999). As much as infrastructures are built to be of service to people, they also impose limitations on how we interact with and experience them (Gil 2016). How people live and die in the city affects and—perhaps more so—is affected by its landscape.

This project also seeks to find trends regarding the cemeteries that were preserved and the ones that were obliterated. For instance, several prominent parks in the city—Washington Square, Madison Square, and Bryant Park—were sites for potter’s fields where the unidentified, poor, and those of all classes who died of yellow fever were buried (French 2020). How does this trend reflect both historical and current power structures, and what are the implications for the surrounding neighborhoods? Even if a public park could be argued to enrich the public at large, its creation likely also substantially increased the private wealth of those who bought and developed the land around it. So what ultimately is the public good—how is it defined and by whom? This map will help users explore these land use transitions and the relationships between private and public spaces further. In addition, there are repurposed cemeteries where the bodies have not been moved and the sites remain unmarked. What does this collective forgetting—in some cases purposeful—of a cemetery mean for living descendants, and how do cemeteries contribute to our understanding and claims of belonging to certain communities and specific locations?

Environmental Scan

There is much interest in cemetery studies as it relates to personal genealogies and family histories. This mapping project will view cemeteries on a larger scale and view them in relation to and as part of the urban landscape in New York City.

The New York City Cemetery Project, created by anthropologist and museums and archives specialist Mary French, comprises archival research and a narrative snapshot for each cemetery, accompanied by historical images, newspaper clips, and snippets of maps, for approximately 350 cemeteries in the city dating from the colonial period onward. It is a tremendous project offering a wealth of knowledge on the cemeteries she has researched; however, the blog-like presentation of the information doesn’t easily allow for examination of the cemeteries in comparison with one another or an understanding of the physical spaces they occupy or occupied.

In her anthropology PhD dissertation for The Graduate Center, City University of New York, Elizabeth Meade sets about providing the most complete record of historical cemeteries in the five boroughs. She admits that her study is incomplete as it includes only cemeteries that were intentionally built and recognized as such. It is also based on the historical records available from the colonial period onward, and so excludes the burial activities of the indigenous people pre-contact. Furthermore, as record-keeping and preservation are timely and not without significant costs, much of the available records likely skew toward cemeteries and groups of European descent with means.

Acknowledging these limitations with the utmost sensitivity, this project will build most of the data pertaining to cemeteries in 1820 from Meade’s dissertation. Her dissertation presents the maps in segments (as a limitation of the size of the page), but she also has built a website with the full map. The story map proposed herein will work to combine narrative and map into one cohesive experience. It will also aim to compare the historical demographic data with more current demographic data to help better understand how communities have changed. The story map proposed here will focus on the absence of certain cemeteries in 2020 because those absences are full of meaning that needs to be identified.

This project is the first phase of a further exploration of the ties between cemeteries and other outdoor spaces in the city.

Final Product and Dissemination

The final product will be a interactive and multilayered map that compares the status of these historical cemeteries between 1820 and 2020, along with historical and more recent images, and comprehensive text providing background on legislature and trends affecting the landscape of the city.

Project participants will share links to the final project via their various social media streams, namely, Twitter, Instagram, and Facebook. They will reach out to those in charge of the social media accounts within The Graduate Center community to share our posts, including professors within the MA in Digital Humanities and MS in Data Visualization programs, the CUNY GC Digital Initiatives team, and GC Digital Fellows team.

Pertaining to New York City history, they will also reach out to local media outlets such as Gothamist, New York Daily News, and WNYC to provide coverage of our project, or at least share the social media posts to a wider audience. Given their special interest in creating maps and previous coverage on cemeteries, the project lead will write up a post summarizing the mapping project to share with Atlas Obscura for them to share on their site and via their social media channels. The project lead will also share write-ups with the websites Untapped New York and 6sqft as they have also previously posted content about New York City cemeteries.

Skillsets Needed

Much of this data already exists as part of Elizabeth Meade’s recent PhD dissertation in Anthropology at The Graduate Center. I will reach out to her about sharing her data.

I would also like to consult with and interview an urban planner (I know someone, though he is based on Long Island) and local historians familiar with the time period.

I believe a large portion of time will be spend collecting demographic and financial information for the relevant Census tracts, and then cleaning that data along with Meade’s data from her dissertation.

There will also be a significant amount of time spent writing and editing the accompanying text.

My experience with mapping tools and data analysis is very limited, so this project will greatly benefit from someone more knowledgable in these areas.

Someone more familiar with social media strategies would also be a great asset in the dissemination of the final product.

Concerns

In my proposal from last semester, I admit I struggled to define roles for the participants as many of the technical skills I’m relying on are mostly unfamiliar to me. I’m also not happy that my original proposal relied on the use of propriety software: ArcGIS StoryMap, but in my limited experience it is the program I’m most excited about as it beautifully integrates text with the map. I do not wish to pay for it, nor do I have funding for it, and I would greatly prefer being able to use an open-access platform instead. Currently this proposal isn’t very clear on what type of demographic data will be included–would it be based on Census data (how have the categories changed and is even possible to compare 1820 and 2020 data if the categories aren’t the same?). I’m also concerned that the inclusion of 2020 financial data may be tricky to include. A lot of information is based on zip codes, which are not the same as Census tracks, and there can exist much unequal distribution of wealth within very small areas (and definitely within zip codes).

Your feedback on these areas would be greatly appreciated–if we work on this project for class or I eventually pursue it in a not-so-distant future.